8/10/2025

So You Want to Build a Native macOS Frontend for Ollama? An In-Depth Guide

Hey everyone. So you've been playing around with Ollama, running large language models locally, & now you've got that itch. That "this is cool, but I wish I had a proper, native Mac app for it" itch. I've been there. The command line is great & all, but there's something about a well-designed, native macOS application that just feels right.
Turns out, building one isn't as scary as you might think, especially with SwiftUI. But there are definitely some things you need to know to do it properly. This isn't just about throwing a text box & a button on a screen. It's about creating something that feels like a part of the macOS ecosystem, that's responsive, & that handles the unique way LLMs like Ollama stream back data.
I've gone down this rabbit hole pretty deep, so I figured I'd share what I've learned. We're going to cover everything from the initial design philosophy to the nitty-gritty of handling streaming API responses in Swift. Think of this as your roadmap from zero to a functional, beautiful native Ollama client.

First Things First: Why Go Native for macOS?

Before we dive into Xcode, let's talk about the "why." Why not just use a web UI or a cross-platform framework? Honestly, it comes down to a few key principles that make Mac apps feel special. The official Apple Human Interface Guidelines (HIG) are a great place to start, but here's the friendly translation.
Great Mac apps are typically:
  • Expansive: They take advantage of the space. Think sidebars, multi-window support, & toolbars. We have big, beautiful screens; our apps should use them without feeling cluttered.
  • Familiar & Consistent: Users should have a general idea of how to use your app just by looking at it. A "New Chat" option belongs in the File menu. Search bars look a certain way. Adopting these platform conventions makes your app instantly approachable.
  • Precise: Interactions are designed for a mouse and keyboard. This means tighter margins, higher information density, & support for keyboard shortcuts.
  • Customizable: People like to tailor their tools. Letting users resize sections, customize toolbars, or even just choose an accent color makes the app feel like their own.
By building with SwiftUI, we get a lot of this for "free." The framework is designed to create apps that feel at home on every Apple platform, adapting components to look and feel right on macOS. But it's on us, the developers, to use those components thoughtfully.

The Core Idea: What Are We Building?

Let's scope out our Minimum Viable Product (MVP). Based on what people are building & asking for online, a solid V1 Ollama client should have:
  • A list to manage multiple chat threads.
  • A main view to display the conversation.
  • The ability to switch between different Ollama models you have pulled locally.
  • Real-time, token-by-token message streaming from the model.
  • Support for Markdown rendering in the chat responses.
We'll also want to think about "v2" features like being able to configure the Ollama API endpoint (for connecting to a server on a different machine) & maybe adjusting model parameters like temperature.

Understanding the Ollama API

This is our backend. Ollama exposes a simple REST API that runs locally. Before you write a single line of Swift, you should have Ollama installed & have pulled a model. A good starter is
1 llama3.1
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